QUEERING VIDEO GAME DESIGN
I recently completed this research project on non-normative video game design, structured as a Twine (choose-your-own-adventure). In it, I explore the resistance potential of video games, and concepts such as how a binary computer system can create potential for non-binary expression. The reader (player?) can choose which lines of thought & research they want to follow.

click here to play the game

for reference, this is the full map with prompts. Each prompt expands into several lines/paragraphs of thoughts and research.



back to projects